The combination of all four layers in addSourceBuffer at the MediaSource prototype level, src and srcObject property descriptor hooks, play() prototype hook, and capture-phase event listeners means there is, practically speaking, no architectural escape route left. The entire browser surface area through which a media element can receive and play audio has been covered. How fucking braggadocious of me to say that. I will be humbled in due time. That much is universal law.
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swap(&arr[0], &arr[i]); // 堆顶(最大)换到末尾
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